Escaped Variant · browser idle MMO

The impossible.
Measured.

ESVA is a browser-based idle creature collector about documenting an invasion. The world works while you are away; every important calculation is public.

120species in beta
300at release
13classes of broken law
24/7server simulation
Zimra, Ferune and Talvora concept art
01 · ÍGNEO
Oryn, Velune and Marevia concept art
02 · HIDRO
Brin, Lymora and Neriflor concept art
03 · FLORA
I / PREMISE

They are not monsters.
They are exceptions.

A secret academic society studied impossible reports until observation widened a Breach that had always been ajar. The exceptions that crossed it do not degrade here; the world degrades around them. The Order measures, contains and publishes because secrecy caused the disaster.

FIELD CYCLE

A loop that keeps its evidence

Active play improves decisions. Absence never deletes progress.

01

Observe

Choose a quadrant and read its incidence, materials and confirmed records.

02

Confront

Your six-esva field bag resolves four active moves under a public scheduler.

03

Contain

One calibrated flask, one attempt. Success becomes a specimen; failure becomes evidence.

04

Publish

The Registry records confirmations, deviations, refutations and who proved an existence first.

FIRST RECORD

Your First Record

Permanent, bound to your history, never a deviation. Choose a field method—not a difficulty setting.

SYSTEM MAP

Systems with one vocabulary

The interface and the fiction describe the same work.

Field Notebook

Effective incidence, containment margin, expected cost and observed versus expected results.

Deriva

A rule grows stranger instead of a creature merely growing bigger.

Market & RMT

Player value moves through escrow, ledgered trades and visible taxes. RMT is not prohibited; external trades remain at the players’ risk.

Professions

Mining, foraging, fishing, cultivation, archaeology and crafting feed a persistent economy.

Clans & guilds

Index, Vigil and Root argue over interpretation; guilds organize cooperation without locking content.

Incursions

Every content wave leaks one coherent law, palette, material language and geography.

PUBLIC METHOD

Transparency is not a patch note.

Odds, versioned rules, expected versus observed data and VIP/non-VIP samples belong to the product. Fiction admits uncertainty; the server does not hide arithmetic.

Public math, provisional science →
2026—2027

Public roadmap

Dates are targets, not promises. Every item moves through planned → in production → testable → released.

AUGUST 2026

Beta

120 original species, the complete core loop, Field Notebook, economy, Market and real telemetry.

SEPTEMBER 2026

Release · Incursions 01–03

300 original species, the first three authored incursions, professions, clans, guilds and persistent progression.

OCTOBER 2026

Peer Review

Endgame submission, public records, achievements, rankings and server-first confirmations.

NOVEMBER 2026

First Open Case

A recurring server event around an existence the Order has not yet confirmed.

DECEMBER 2026

Normalized PvP

Asynchronous competition with borrowed rarity budgets; collection is never nerfed.

JANUARY 2027

Group Hunts

Parties of two or three, instanced rewards and Excedente pursuit.

FEBRUARY 2027

Expedition

An active run format with temporary power and a separate risk curve.

MARCH 2027

World Hour

A scheduled weekly encounter shared asynchronously by the server.

APRIL 2027

Next authored incursion

A new law, material language and roster. Theme revealed only after visual lock.

MAY 2027

Seasonal engine

Long-term cadence without deleting collection, lineage or player history.