Persistent collection
Esvas, level, Deriva, lineage and mastery cross incursions.
An original browser idle MMO where collecting means documenting an invasion—and where broken physics is the creature language, not a design error.
A private academic society investigated reports science preferred to file as folklore. Its instrument did not create another world; it made an existing leak readable. Reading widened the Breach. The next day, there were things in the fields.
Those things do not decay under our physics. Our physics decays around them. An esva is victim and disaster at once: not evil, not corrupted, simply compatible with rules that are not ours.
Creature formation intentionally escapes ordinary logic. Anatomy, causality, material state or classification may fail because that failure is the premise. The creative guardrail is legibility: a spectator should recognize the base and describe the one impossible rule in a sentence. Mystery belongs to fiction; precision belongs to mechanics.
The Order is what survived after secrecy became impossible. It is part university, part civil defense, and publicly blamed for the Breach. You receive a Field Notebook, choose a First Record and work through quadrants, stations and incursions. You are not given absolution.
Measure everything.
Record everything.
Publish everything—especially what condemns us.
One persistent collection supports active and idle play without reset punishment.
Esvas, level, Deriva, lineage and mastery cross incursions.
Odds, effective rates, containment margin and observed samples.
A server scheduler resolves the best legal action; manual mode remains meaningful.
Faucets, sinks, escrow, ledger and RMT-aware integrity.
Six production verbs with durable progression and real demand.
Clans as philosophies, guilds as cooperation, raids and asynchronous presence.
Authored worlds with their own law, light, materials and deterioration.
Endgame as evidence that survives attack from three interpretations.
Pokémon established the clarity of the monster-in-your-pocket promise: memorable creatures you want to carry and collect. ESVA takes the broad creature-collector premise into a different fantasy—public documentation, containment, an unstable world and an entirely original roster.
Sea of Stars and Octopath Traveler inform our goals for HD-2D depth, light, material contrast and readable pixel silhouettes. Tibia, Dofus, World of Warcraft and The Elder Scrolls Online inform the persistent economy, professions, guild life and the feeling that a world continues beyond one player.
These are critical references, not copied assets or affiliations. All third-party game names and marks belong to their respective owners; none endorses or is associated with ESVA.
ESVA is independently led by Renato Falchet—lawyer, entrepreneur and lifelong player. It began as the idle collection game he wanted to play: transparent in its arithmetic, respectful of time and deep enough to last. The project can use collaborators, artists and tools without pretending to be a studio larger than it is.
falchetmarques.com.br →Receive development records and beta access notices.