ESVA WIKI
12.6 · Not in the game yet

World Hour

A live boss in a fixed weekly window — and the condition that decides its entry.

reviewed 8 August 2026

What it is

The World Hour is a live boss in a fixed weekly window: the whole server on the same boss at the same time, unlike the Raid, which is asynchronous. The system is not live: the design is closed, the implementation is not — and it goes in when the population justifies it, which is a condition, not a date.

How I do it

There is no step-by-step: the system is not live. What follows is what the design already fixes.

  1. One boss, liveeveryone hits the same boss at the same time. The Raid is asynchronous and stays that way; the World Hour is not.
  2. Fixed weekly windowthe window is weekly and fixed: outside it there is no boss to hit. Whoever is not in the window does not hit.how oftenonce a week
  3. Entry is conditionalthe World Hour goes in when the population justifies it. That is a condition, not a date: there is no date, and this page announces no calendar.
In development

What is missing: the window, the prerequisite, the screen and what the World Hour pays are not published — there is no step-by-step for a system that is not live; and this page carries no date: entry depends on the population justifying it.

What already holds: it is a live boss, in a fixed weekly window, and it goes in when the population justifies it.

What I get — and what it costs

What I get
A shared target in the same windowthe whole server on the same boss at the same time, once a week.only when the population justifies it — a condition, not a date.
What it costs
Not livenothing on this page is playable today: there is no screen to open and no step-by-step to follow.A condition, not a dateentry depends on the population justifying it; this page promises no calendar, no order and no deadline.Live is livethere is no hitting outside the window and no catching up later: the boss exists while the window is open.No datethis page carries no date and announces no calendar; what holds is the closed design.

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