Farm: decoration
What farm decoration is, how rarity shows and why there is no possession cap.
reviewed 8 August 2026
What it is
The decoration is the item. There is no "use" step before it: the sofa is the sofa, the fountain is the fountain. It is a common item, with no possession cap — you keep as many as you get — and rarity shows as a frame, drawn at runtime, without swapping the object. Nothing binds to the account.
How I do it
What decoration does on the farm:
- Get the decorationIt arrives as a common item, and it already is the object: there is nothing to apply first.
- Place it in the roomThe room fits a whole screen. You arrange it as you like, and the visit portrait keeps the layout and where the esvas were.in gameFarm
- See the rarityRarity is a frame drawn around the object. The object does not change with it.
What I get — and what it costs
What I get
A room arrangedThe room layout and the loose esvas walking through it — that is what a visit sees.While there is decoration placed.
What it costs
No possession capDecoration is a common item: you keep as many as you get, and a repeat forces no decision at all.Nothing bindsThere is no binding step, no dismantle screen, and no "you already have this item" notice.The room is one screenThe room frames whole: nothing to slide and no camera that follows. On the phone too.The Drift BustA statue of the esva in its drift palette, on a pedestal — the hardest piece to drop in the whole game. It comes from caverns, breaches, raids and the Census; and, out in the world, only from a drift of an Edge Case. It is tradable like any decoration.