Separate maps, shared count
A party holds up to three players. Nobody plays on the same screen: each member hunts on their own map, and the three count together. The bonus is +5% EXP and loot, a flat value that does not scale with party size. A live panel shows each member's map, esva and level.
VIP is a brake, not a sale
Every member must hold VIP. The requirement exists to stop a single player from stacking alternate accounts into a permanent party — it is an anti-alt brake, not a sale of power. The bonus is the same whether you bring one friend or two.
It does not survive absence
The party does not work offline. If a member drops, the party dissolves and the bonus disappears for everyone. Group hunt lives in its own ceiling category — signed acceleration — so it adds on top without breaking the published limit.