Professions
The two halves of a profession — extraction and synthesis — and what each consumes.
reviewed 8 August 2026
What it is
Professions split into two halves: extraction harvests nodes in the quadrant, and synthesis turns material into an item. They exist so that material enters the game through work.
How I do it
Extraction happens on the map; synthesis, at the Post.
- Harvest nodes in the quadrantIn the incursion, nodes are marked in the quadrant. Approach and harvest; the material goes to the collection.in gameIncursion Map → Quadrant
- Pick a recipe in synthesisAt the Post, open synthesis. The recipe lists the required material and shows what is missing.in gamePost → Professions → Synthesis
- Synthesize the itemWith the material complete, confirm. The material vanishes and the item enters the collection.in gamePost → Professions → Synthesis
- Use or list the resultThe synthesized item serves in the party or goes to the Market like any other collection item.in gamePost → Market
In development
What is missing: the profession list, each one's levels, and which nodes appear in each quadrant
What already holds: that there are two halves — extraction and synthesis — and that synthesis consumes the harvested material
What I get — and what it costs
What I get
Synthesized itemthe item that comes out of the recipe and enters the collection, usable in the party or listable on the MarketIt consumes the harvested material and the extraction time in the quadrant. Material spent in synthesis does not come back.
What it costs
Material vanishes in synthesisThe recipe consumes the material as soon as synthesis is confirmed.Extraction is on siteA node is only harvested inside the quadrant; none of it happens from the Post.