ESVA WIKI
7.3 · Economy

Flasks

What the flask does, what changes between tiers, and what each throw consumes.

reviewed 8 August 2026

What it is

The flask is the apparatus that closes an esva's containment at the end of combat. There are flask tiers: each tier carries its own charges and a containment chance higher than the tier below.

How I do it

Before you startA charged flask in the party A flask with no charge makes no throw. Check before entering.required

The flask is prepared at the Post and used inside the Cavern.

  1. Stock up before leavingAt the Order Store, buy flasks with Crédito and leave them in the party.in gamePost → Order Store
  2. Pick the tier by the targetA higher tier raises the containment chance. Keep the high ones for the esva you want in the collection.in gameParty → Flasks
  3. Throw at the end of combatWith the esva weakened in the Cavern, use the flask. Each attempt spends one charge, containing or not.in gameIncursion Map → Cavern
  4. Check the collectionA closed containment sends the esva to the collection. Check before assembling the party again.in gamePost → Collection
In development

What is missing: the flask price ladder, each tier's containment chance, and the number of charges per tier

What already holds: that flask tiers exist, that each tier has charges, and that the containment chance rises with the tier

What I get — and what it costs

What I get
Flask, by tierthe apparatus that closes containment and sends the esva to the collection, with a higher chance as the tier risesThe flask is bought with Crédito and each attempt consumes one charge, with or without containment.
What it costs
Every attempt spends a chargeThe charge leaves on the throw, even when containment fails.Tier does not guarantee containmentA higher tier raises the chance; no tier closes containment every time.

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