Beyond the loop: the six systems
What exists outside the daily cycle of containing esvas, and the fact that each system opens at a different moment.
reviewed 8 August 2026
What it is
Outside the field loop there are six systems: Cavern, Breach, Expedition, Dungeon, Raid and the Chamber of the Censor. Each opens at a different moment of the account, and none replaces the loop — they all rest on it.
How I do it
Where each system sits and how often it runs:
- Cavern and Breach sit inside the incursionboth belong to the incursion map: the Cavern is its end point, and there is one Breach per incursion.in gameIncursion Map1 cavern per day, per person
- Expedition runs in real time, outside the incursionit is the roguelite mode: a branching track and its own currency.in gamePost → Expedition1 free run per day
- Dungeon has a daily lockthe entry is counted per person and per day.in gamePost → Dungeon1 per day, per person
- Raid is the server bossan asynchronous global boss: the whole server hits the same target and every contribution adds up.in gamePost → Raid
- The Chamber of the Censor opens at level 60it is peer review, with no combat.in gamePost → Chamber of the Censor
In development
What is missing: the exact moment each system opens and the level gate of each one, except the Chamber of the Censor.
What already holds: there are six systems, they open at different moments, and the Chamber of the Censor opens at level 60.
What I get — and what it costs
What I get
Staggered accesseach system enters at its own moment and then runs alongside the loop, taking nothing from it.the day is the same day: Cavern and Dungeon give one entry per day, per person, and the Expedition gives one free run per day.
What it costs
No system replaces the loopall of them run on esvas contained and trained in the field.Frequency is the lockCavern and Dungeon are one entry per day, per person; the Expedition gives one free run per day and charges Aval for extra runs.