ESVA WIKI
4.5 · Combat

Pace and cooldown

What defines the wait between one move and the next inside the automatic cycle.

reviewed 8 August 2026

What it is

Every move carries a pace: fast, medium or slow. The pace defines how long the esva waits between one move and the next inside the automatic cycle.

How I do it

How to build the four slots by pace:

  1. Read the move paceIn the Register, each move carries its pace. Fast waits less until the next move, slow waits more, medium sits between the two.in gameRegister → Move
  2. Mix the four slotsThe four equipped moves run in a cycle. A set made only of slow moves stretches the whole cycle.
  3. Swap at the Home PostPace is a property of the move: to change the wait, change the move. The swap is at the Home Post and costs nothing.in gameHome Post → Moves
In development

What is missing: The coefficients of each pace, and whether the esva skips a move still on cooldown or holds the cycle until it frees up.

What already holds: The three paces, and the fact that pace governs the wait between one move and the next.

What I get — and what it costs

What I get
Cycle cadenceIndirect control over the wait between moves, through which paces occupy the four slots.It is only adjusted by swapping moves, and the swap happens at the Home Post, never inside the encounter.
What it costs
Coefficients are closedThe wait values of each pace are not published. Fast, medium and slow are the three declared bands.Pace is not editableThere is no way to speed up a slow move. The pace comes with the move and leaves with it.

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