Damage
Through which routes a move deals damage and what makes the same move land harder on one esva than another.
reviewed 8 August 2026
What it is
Every move deals damage through one of two routes: physical or special, and each route reads a different pair of stats. A move of the same class as the esva hits harder, and the critical exists.
How I do it
How to pick a move by the damage it will deal:
- Check the move routeIn the Register, each move is marked physical or special. That mark decides which pair of stats enters the calculation.in gameRegister → Move
- Compare with the esva statsSee which of the two pairs the esva supports better. A move on the route it does not support takes a slot without delivering.
- Prefer a move of its own classA move of the same class as the esva hits harder than the same move on an esva of another class. After that, the matrix crossing still applies.
In development
What is missing: The damage formula, which stats form each pair, the weight of the same-class bonus and of the critical, and whether that bonus also applies to the secondary class.
What already holds: The physical and special routes exist with distinct stat pairs, the same-class bonus exists, and the critical exists.
What I get — and what it costs
What I get
Aligned moveA move of the same class as the esva, on the route its stats support, deals more damage than the misaligned alternative.Requires reading route and class move by move. The formula and the values are not published.
What it costs
The formula is closedESVA does not publish the damage formula, the weight of the same-class bonus or the effect of the critical.The critical is not commandedThe critical comes out on its own inside automatic combat. You have no input on when it happens.