ESVA WIKI
2.3 · The loop

Automation

How to set up automatic potion, revive and flask, and what the setup does not do.

reviewed 8 August 2026

What it is

Automation runs three actions for you during auto-combat: potion, revive and flask. You set the threshold that fires each one and the priority between them.

How I do it

Before you startConsumables in stock in the pack Automation uses what is in the pack. With no potion, revive or flask, the rule does not fire.required

Set it once; the rule then runs on its own:

  1. Turn on the automatic potionSet the health threshold at which the active esva drinks. Below it, the potion is used without you.
  2. Turn on the automatic reviveWhen an esva in the party falls, the revive is used on its own, if there is one in the pack.
  3. Turn on the automatic flaskThe flask is thrown on its own at the defeated esva. That is containment with no click, and it is what makes offline time yield collection entries.
  4. Set the priorityWhen more than one rule can fire at the same instant, the priority decides which goes first.
  5. Confirm it was savedThe setup stays on the account and keeps applying with the tab closed.how oftenreview at every party change
In development

What is missing: The screen path for automation is not described here.

What already holds: The three rules, the threshold and the priority already hold and are saved to the account.

What I get — and what it costs

What I get
Saved rulePotion, revive and flask start running on their own, whether you are at the screen or not.It holds while there is stock in the pack; empty stock means the rule does nothing.
What it costs
Automation consumes stockEvery trigger spends a consumable. Going out with little stock brings the wipe forward.Automation does not choose the quadrantIt executes inside combat. Where to hunt and with which party stays your decision.A badly set threshold is not correctedThe game runs the rule exactly as you wrote it, including when it fails to save the party.

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