Drop by class
What the drop-by-class table is and where to read the live value inside the game.
reviewed 8 August 2026
What it is
The drop-by-class table states which item falls from which esva class and at what declared frequency. It exists because apparatus and flask material comes from a specific class: the table is what lets you choose where to hunt instead of trying blind. The live value is in the game.
How I do it
The table is read by class row and crossed with the map.
- Open the drop tablethe table sits in the Register, inside the Post.in gamePost → Register
- Read the class roweach of the 13 classes has its row: the item that falls and the declared frequency.
- Cross with the quadrantthe row only serves where the class appears; the map says which quadrant to hunt in.in gameIncursion map → quadrant
In development
What is missing: the drop values do not appear on this page.
What already holds: what holds is what the table measures and where to read the live value: Post → Register.
What I get — and what it costs
What I get
drop-by-class tablethe list of what falls from each of the 13 classes.the table lists but does not hand over: the item only falls in the registered action.
What it costs
Frequency is not a guaranteethe declared frequency describes the set of attempts, not the result of any single one.No number herethis page publishes no value; the screen table prevails.