XP table by level
What the XP curve is, what it is for, and where to read the live value inside the game.
reviewed 8 August 2026
What it is
The XP table by level is the curve: how much experience each level demands to reach the next. It exists so you know where the climb runs and where it drags. The live value is in the game.
How I do it
The current level is read on the esva sheet; the whole curve, in the Register.
- Read the level on the sheetthe sheet shows the esva's current level and how much is still missing for the next one.in gameParty → Esva sheet
- Check the whole curvethe demand level by level sits in the Register, on the same screen where the wiki sends you for live values.in gamePost → Register
- Compare before picking where to huntwith the curve in sight, what changes is the quadrant: each encounter pays experience, and the quadrant decides the encounter.in gameMap → Incursion → Quadrant
In development
What is missing: the curve's values — how much each level demands — do not appear on this page.
What already holds: what holds is what the curve is and where to read the live value: Party → Esva sheet and Post → Register.
What I get — and what it costs
What I get
The XP curvewhat each level demands to reach the next, level by level, on the game screen.the values are not here: the screen table is the source.
What it costs
No values herethis page publishes no numbers for the curve; the screen table prevails.Checking does not level upan esva levels up in the quadrant's encounters; opening the table does not advance the curve.