Movement
Which keys walk, how many directions there are and what collision blocks.
reviewed 8 August 2026
What it is
You walk with WASD or the arrow keys: both do the same thing. Movement runs in eight directions and respects collision — wall, obstacle and quadrant edge stop the step.
How I do it
Before you startHaving the session on screen Walking requires you present. With the tab closed, the esva follows the route on its own and there is no step to take.required
How to walk:
- Walk with WASD or the arrowsBoth key families move the same. Neither has a function the other lacks.in gameQuadrant
- Combine two keys for the diagonalTwo keys together give the diagonal. With the straight ones, that makes eight directions in all.
- Count on collisionThe scenery blocks: you do not pass through a wall and you do not leave by the quadrant's edge. The step simply stops where the block begins.
- Use the step to choose the encounterWalking is how you seek or avoid an encounter inside the quadrant.in gameMap → Quadrant
In development
What is missing: whether the movement keys can be remapped.
What already holds: WASD and the arrows move the same, in eight directions, with collision.
What I get — and what it costs
What I get
Control of the stepYour position inside the quadrant, chosen by you, in eight directions and with collision.It costs presence: the manual step only exists while the session is on your screen.
What it costs
Collision is not a suggestionWall, obstacle and edge stop the step. There is no passing through.Arrows and WASD are the sameNeither has a function the other lacks. Choosing between them is comfort, not advantage.