ESVA WIKI
11.2 · Interface and controls

The hotbar

Why keys 1 to 4 are not assigned, what goes into 5 to 8 and what the move key does in route mode.

reviewed 8 August 2026

What it is

The hotbar has 8 slots, in two blocks. 1 to 4 are the active esva's 4 moves: they are derived, you do not assign them, and they change on their own when you swap esva. 5 to 8 are items, and those you assign.

How I do it

Before you startAn active esva With no active esva, the first four slots have no move to show.required

How the two blocks work:

  1. Recognise 1 to 4 as derivedKeys 1 to 4 are not assigned by you. They are the active esva's 4 moves, in the order the esva carries them.in gameQuadrant → Combat
  2. Assign 5 to 8Keys 5 to 8 take consumables of your choice: potion, revive and the other usable items. The assignment is saved.
  3. Swap esva and look againWhen you swap the active esva, the first four slots start showing the new esva's moves. The last four stay as you left them.in gameParty → esva
  4. In route mode, use 1 to 4 to bring a move forwardWith the route running, pressing 1 to 4 brings forward a move the esva would have used on its own. It does not replace auto-combat and does not switch it off.
In development

What is missing: the screen path for assigning keys 5 to 8 and whether they take any consumable.

What already holds: the fixed split: 8 slots, 1 to 4 derived from the active esva and 5 to 8 assigned by you.

What I get — and what it costs

What I get
An 8-slot hotbarFour moves derived from the active esva and four items assigned by you, on the same bar.It costs the fixed half: the four move slots take no assignment from you and change whenever the active esva changes.
What it costs
1 to 4 cannot be remappedThe four move slots follow the active esva. Only 5 to 8 accept your assignment.Bringing a move forward is not taking over the fightIn route mode the move key brings forward what the esva would already do. It does not trade auto-combat for manual control.

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