The screen
The screen's three fixed zones — the side rail, the HUD and the system menu — and what each one handles.
reviewed 8 August 2026
What it is
The screen has three fixed zones: the side rail, with 8 icons, leading to the main screens; the HUD, at the top, showing the state of the session; and the system menu, holding sound, graphics and the account settings.
How I do it
Where each thing sits:
- Navigate by the railThe rail sits on the side, with 8 icons, and does not move. It is how you reach the game's main screens.in gameSide rail
- Read the HUDThe HUD sits at the top and follows the session: it is where you see the state of what is running without leaving the screen you are on.in gameHUD
- Open the system menuThe system menu holds sound, graphics, shortcuts and the account exit. It is the same from any screen.in gameSystem menu
- Go back to the fieldLeaving any rail screen puts you back in the field. The simulation keeps running while you navigate: nothing pauses because you are in a menu.
In development
What is missing: which 8 destinations the rail holds, in the order they appear, and exactly what the HUD lists.
What already holds: the three fixed zones — side rail with 8 icons, HUD at the top and system menu — and that they do not swap places between sessions.
What I get — and what it costs
What I get
Three fixed zonesRail, HUD and system menu in the same place every session, which makes navigation predictable.It costs the space the three take up: they stay on screen the whole time, and this page does not describe how to move them.
What it costs
The rail does not moveThe 8 icons always stay in the same position. You do not lose a screen because it moved to another corner.An open menu pauses nothingOpening the system menu, or any rail screen, does not pause what is running. The game does not stop because you are looking at something else.