The Game Plays Itself
What auto-combat executes and what stays your decision.
reviewed 8 August 2026
What it is
The active esva fights on its own, with no click per move. You choose where to hunt and with which esva; the game runs the rest, tab closed included.
How I do it
Before you startA party with at least one esva standing With no esva standing, auto-combat stops and the session ends in a wipe.required
To leave the game running on its own:
- Choose the quadrantThe quadrant defines which class shows up and in which band. This is your main decision.in gameMap → Quadrant
- Order the partyThe first standing esva takes the field; when it falls, the next steps in.in gameParty
- Let it runEncounter, moves and containment happen in sequence, without you. The log shows what went through.in gameQuadrant → Logcontinuous
- Close the tabThe loop keeps going inside the offline window and is added up when you reopen.how oftenwhile you are away
In development
What is missing: The cap of the offline window and the offline rate are not published.
What already holds: Offline progress exists, has a capped window and yields less than presence.
What I get — and what it costs
What I get
Continuous progressEncounters, containments and Register entries keep happening while you are not at the screen.It depends on a standing party, a chosen quadrant and automation set before you leave.
What it costs
Idle is not unlimitedOffline gain has a capped window and runs at a rate lower than that of a present player.A wrong choice keeps runningThe game does not correct a quadrant above your band: it runs until the party falls.