ESVA WIKI
05.7 · Quadrant

Quadrant

90

reviewed 8 August 2026

What it is

90 · Quadrant

Q1 — Avenue of the UmbrellasQ1 — Circle of Broken InstrumentsQ1 — Cliffs of the Motionless WindQ1 — Coast of Long ShadowsQ1 — Cove of the Swapped PlatesQ1 — Delta of the Single DecisionQ1 — Dust RoadQ1 — Edges of the Headquarters OutpostQ1 — Woods of the Twelve CamerasQ10 — Closed Island StationQ10 — Closed ReserveQ10 — Dark Corrente StationQ10 — House of the River RecordQ10 — North Bank StationQ10 — Open Record StationQ10 — Station of the Hundred YearsQ10 — VIGÍLIA Outpost of the SertãoQ10 — Witness StationQ2 — Corridor of the Lidar IntervalQ2 — District of the Massless ChestsQ2 — Dry CaatingaQ2 — Fjord of the Two MemoriesQ2 — Garden of the Recurring LotusQ2 — Lagoon of the Liquid BodyQ2 — River of the Joined SegmentsQ2 — The Silent WheelsQ2 — Trial CliffQ3 — Calibration ShallowsQ3 — Cracked BedrockQ3 — Fields of the Thermal ColumnQ3 — Garden of the Living CordsQ3 — Grove of the Optical AbsenceQ3 — Heath of the Cold Hot SpotQ3 — Mosaic of the Distant ChargeQ3 — Trail of the Electric HoovesQ3 — Valley of the Six WingsQ4 — Bed of the River That VanishedQ4 — Fields of the Leap Without ImpulseQ4 — Grove of the Thermal FrontQ4 — Ravine of the Double ParallaxQ4 — Reference CanopyQ4 — River of the Motionless RingsQ4 — Salt Flats of the Impossible WaterQ4 — Terraces of the BellowsQ4 — The Four FacesQ5 — Archipelago of the Six LakesQ5 — Archive of the Centenary ColdQ5 — Desert of the Lightless ShadowQ5 — Disc of the Anticipated ShadowsQ5 — Grove of the Impossible AntlersQ5 — High CorrentesQ5 — Ownerless CorralQ5 — Springs of the Moving IceQ5 — The Wheel of FireQ6 — Back of the Heavy RockQ6 — Canal of the Endless InkwellQ6 — Delta of the Held RiverQ6 — Field of the Ancient PollenQ6 — Flocking SkiesQ6 — Lake of the Collective IceQ6 — Proving GroundsQ6 — Terraces of PolarityQ6 — The Twin StonesQ7 — Banks in Two PlacesQ7 — Basin of the GeophonesQ7 — Crowns of the StormQ7 — Impact RailQ7 — Midday ShadowQ7 — Pools of the Two AgesQ7 — Street of the Charged LanternsQ7 — Terraces of the Fifty DischargesQ7 — The Mirrored BasinsQ8 — Basin of the Inner WatersQ8 — Cliffs of Feather and MembraneQ8 — Control HiveQ8 — Courtyard of the Cold KettlesQ8 — Lake of the Submerged TrailQ8 — Necropolis of the Living TissueQ8 — Plain of the Shared MomentQ8 — The Field of LeapsQ8 — Vulture WallQ9 — Grove of the Substitute LaurelQ9 — Hollow of EchoesQ9 — Hollow of the Night DewQ9 — Marsh of the Same InstantQ9 — Ownerless ShadowsQ9 — Ruins of the 2039 SignalQ9 — Stairway of the Cold SunQ9 — Taiga of the Hundred and Twenty SeedsQ9 — Trail of the Fox's Memories

How I do it

The list follows the order of the incursions. Open a quadrant to see which incursion it belongs to and what it takes to win it.